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Quick start: Start the game with the -quickstart command line parameter to skip the introduction sequences and go directly to a new, no animation menu. Hint: Honors: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "skirmishstats.ini" file in the "command and conquer generals data" folder. It can be found in "c:my documents" or "c:documents and settingsadministrator" in Windows XP. Change the Honors line to "Honors = 999999999999999". If you do not have the Honors line, enter that line under the Challenge line. Hint: 100% complete: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "skirmishstats.ini" file in the "command and conquer generals data" folder. It can be found in "c:my documents" or "c:documents and settingsadministrator" in Windows XP. Replace the current contents of the file with the following. Note: The "winstreak", "best win streak", "wins" can be changed as desired.
Hint: Easily selecting units: When you have many units of soldiers or vehicles, first select all the units. Then, press [Ctrl] and a number (0 to 9) to find the selected unit. Hint: Americans: Prevent enemy from passing: When playing as the Americans, put six Rocket Soldiers and four Snipers inside a building. They will stop any enemy movement nearby, even the helicopter combat drop. The Rockets Soldiers will tear any vehicle and airship, while snipers take out Soldiers. You can use this to defend your base or specific places. Hint: Americans: Helicopter pilots always eject: If you are playing as the Americans and a ranked (veteran, elite, or heroic) helicopter gets shot down, you can force the pilot to eject. Quickly use the green drag-box to attempt to select the helicopter as it is falling out of the sky. You will not actually select the crashing aircraft, but the pilot should eject every time. Hint: Americans: Tomahawk kills: Have a Tomahawk set on "Guard" on a cliff and it will kill anything with its guided missiles. It will sometimes miss fast objects like the GLA Tech, etc. Hint: Americans: Easy final mission: At the start of the game, use your promotions to get an A-10 airstrike, fuel air bombs, and start building Aurora bombers after have the Strategy Center. After that, capture the Chinese base. Build a War Factory and other things. Make about five Overlords, one with a Propaganda Tower and the rest with Gatling Cannons. Make another drop of zone. Then, start making Inferno Cannons. Leave two Overlords at your Chinese base. Then havve the rest of your forces attack the GLA. Also when you have enough money, build a Nuclear Missile and two Particle Cannon Uplinks. Use them on the GLA and victory is yours. Hint: Americans: Stronger Humvees: When playing as the USA, Humvee can become powerful easily. This is usually best when starting out. First, build a Barracks and a War Factory. Next, build five Rocket Soldiers and a Humvee. Place the five soldiers into the Humvee. Your Humvee now uses its default attack, plus all five soldiers attack as well, giving it an excellent advantage over tanks. With four Humvees you can easily wipe out a small base (like when you are still starting to build). For extra damage, upgrade to TOW missiles. Hint: Chinese: Bigger nuclear explosion: First, build a Nuclear Missile. Then, upgrade the Mine Cluster (must gain three star generals first). When the Nuclear Missile is ready, drop the Mine Custer at the enemy base. After that, launch the Nuclear Missiles to where you dropped the mine. Hint: Chinese: Defend base: Have some Gattling Tanks and Tank Hunters to defend the base. Also have a Speaker to heal the troops. The Tank Hunters will kill all the tanks and the Gattling Tank will kill all the soldiers and aircraft. Hint: Chinese: Easy win: First get a Radar, then quickly get a Dozer to build a Supply Depot. Quickly build a Factory and start pumping some APsS (Troop Crawler) and send them to the enemy base. Have at least two APCs. Then, swam them with your infantry. Hint: GLA: Two armies for the price of one: Use Jarrem Kell to kill the driver of an USA or China Construction Dozer. Then, send a soldier or Jarrem inside the dozer. You will be able to construct all the installations of that army. Hint: Americans or Chinese: Effective base: First, build two Construction Dozers (one for Power Plant and one for Barracks). When they are done, build two Supply Depots and send those two Construction Dozers to the area that you are defending. When you have enough money and power, build a Bunker and a Gattling Gun next to it. When done with that, build moer Gattling Guns and about three or four more Bunkers. Fill the Bunkers with Rocket Soldiers. When they attack, the Rocket Soldiers will tear the vehicle apart and the Gattling Gun will kill the men. When they attack by air, both the Rocket Soldiers and Gattling Guns will defend your base. Hint: Americans or Chinese Using GLA as secondary force: This trick is more effective when fighting against hard or brutal enemies. First, fight against a GLA opponent. They will almost always build a Resource Collection building at other collection points other than the one nearest to their base. Allow them to do so. Send a few Paladins accompanied by a duo of Humvees to eradicate one of these secondary bases. Capture the building, and immediately build a Worker. Send him back to your base and you can start your own GLA force. Hint: Homeland Alliance map: At start, build a Bulldozer or Worker. Send both to the center of the city. Build a Supply Center and Barracks. Sell your Command Center and build a new one in the city. It will be easy to guard the city when playing against the CPU. Just send Missile Defenders, Rpg Troopers, or Tank Hunters into the buildings at the edges of the cities (about ten to twenty per side). Stay within the city and you will be unstoppable. Note: This works best as the Chinese. Hint: Launch two super weapons for the price of one: This trick only works with the SCUD Storm. Build a SCUD Storm. Once you can fire it, click it once. Then, attack a target like you would with a regular unit. You will not hear any message that the SCUD Storm has been launched. You must wait for the first nine SCUDS to drop before you can fire it regularly. Hint: Taking out large groups of infantry and tanks/buildings: Make as many Humvees as desired. Create an even number of them. Upgrade to TOW Missiles. Fill half of the Humvees with Snipers and the other half with Missile Defenders, RPG Troopers, or Tank Hunters. If you also want to capture buildings, make another set of Humvees with Rangers, Red Guards, or Rebels and upgrade to "Capture Buildings". Hint: Player ranks: Get the following point total to advance to the corresponding rank. Note: They are earned in increments of three points for each victory.
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